Bush & Backcountry Library
120+ objects and variations
Objects, buildings and vegetation
512-4K resolution
Most objects collideable
No LODs
PBR materials
Do not re-distribute, sell, split, re-package, share, modify, convert, or alter in any other way. Only to be used in freeware sceneries and airports.
Notes (important)
- Support your freeware creators
A point I always found important to get out. Imagine the flight simulator world without the amazing work of your freeware creators. Imagine the amount of resources, time and skills that go into making all ours sim world so much more enjoyable. Imagine how motivating for all those creators it is to get all your feedback, comments, appreciations and support - and it definitely is. Consider giving back to all those people who make all of this possible. A nice comment, valuable feedback and/or a donation means the world to us. Even small donations help with maintaining/keeping hard drive space, materials & textures, software subscriptions, and and and.
But as always:
It's never expected, but always highly appreciated!
Content
Windsock
I finally got around to include a rudimentary windsock working. It's working with the wind. It's visibile from a very long distance. One thing that always bothered me was the small draw distance of windsocks around. So this one is visible from a very long distance, to make you spot it from more than the opposite runway end. For creators: Test if the windsock actually blows in the right direction before publishing your sceneries
1x windsock yellow
1x windsock orange
Vegetation
512-2K. This is still a WIP section. Foliage creation and shading in MSFS is a hurdle. You'll find a mix between 3D and 2D (cross plane) elements in here. In particular the 2D shading and culling at low distances is a problem and I try to improve it in the future, however, for now especially with low angle backlighting, the shading of the foliage can look a bit strange. It almost comes down to technical limitations of the engine, but I'll try to work on this. This also means, that some of the models may change in the future in such a way that they will have to be placed anew - I will try to minimize those changes as best as I can.
3x birch tree
3x birch tree young
3x spruce trees
3x spruce trees dead
3x spruce tree young
1x mountain ash bush
2x patches of berry bush
7x wildflower blue
3x wildflower purple
4x wildflower fireweed
2x wild grass tall
3x nettle patch
2x grass variation 1 patch
2x grass variation 2 patch
6x grass patch variation
1x thyrse patch
3x fleabane patch
3x billberry bush patch
Objects
2K texture resolution. Smaller object variations share a 2K texture for further optimization. However, this mean, the texture resolution is not well suited for super close ups and it isn't intended for such.
5x oil barrel
3x mossy boulder
3x lichen boulder
3x ice boulder/drift ice
2x rock patch
1x campfire lit
1x campfire unlit
1x fire flame
3x shipping container
2x crate
1x EUR pallet
3x 3 wire fence (5m, 10m, 20m)
3x 2 wire fence (5m, 10m, 20m)
3x wood fence (4m, 8m, 16m)
3x chainmail fence (5m, 10m, 20m)
2x firewood pile
1x log bench
3x log cut
1x log cut pile
3x log broken
3x log broken variation 2
3x log broken variation 3
3x log broken variation 3 pile
1x tripod & cooking pot
1x sign
3x tree stump
1x barge
1x dinghy/jon boat
2x canoe (red/green)
1x paddle
3x base camp tent
7x old car tires in black, white, red
1x picnic table
1x traffic cone orange/white striped
1x runway cone white
Buildings
2K-4K texture resolution. I would like to add night lighting shining from inside of the buildings when it's dark, however, I haven't found a way yet to stop the light to bleed out of the entire object making it look completely wrong. Another thing I will try to improve on in the future.
4x sheds
3x cabin variation 01
1x cabin variation 02
3x house
2x hangar open
1x firewood shelter
1x outhouse
1x stilted deck
1x stair
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Suggestions
If you have ideas of other stuff that would be nice to be included and it would be a reasonable addition to a bush and backcountry library, let me know and I will consider it for a future update
Performance
Watch the performance of your sceneries as you go along. Plastering the surroundings of your airstrip with hundreds of copies of vegetation will definitely bring down the performance while using your scenery. Use the objects wisely, also because I haven't come around to create LODs for the objects - a thing I may start to do in the future.
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Questions, comments, feedback and support always highly appreciated!
Enjoy!
12 days ago
10 days ago
vintageripstik
rva1945FS
17 days ago
antonioneves
Thanks
2 months ago
fugazi01
3 months ago
Flightj
3 months ago
Crash_Murdock
4 months ago
4 months ago
Wookie042
Anthony96
4 months ago
4 months ago
Wookie042
itzNorcallyJ
4 months ago
BearBaker
Great library, thanks!
6 months ago
Helimedic
Awesome library. Btw. currently little typo in the version number: Says 1.1.2 instead of 1.2.0/1. 😊
6 months ago
DerKazar
thank you for updating your library with new objects for us to use, love the rusty hangars and houses, if anyway possible please add more.
6 months ago
PieFly
Just curious, the last update was 1.1.9 and this one is 1.1.2?
6 months ago
Oh! That's a typo from my side. The correct version should be 1.2.0. Thanks for letting me know. I probably will leave it at that since I haven't yet found a way to fix it without re-uploading the library again.
6 months ago
Wookie042
lscism
Amazing work, pleas keep it up, love to see you add more simmilar odds and ends.
7 months ago
PieFly
Amazing work! Stuff like this is what inspires people to make scenery, so thank you in advance for the many new great places we will be able to experience built with mods like this. Cheers
11 months ago
maty743
I really like the models here. I am somewhat concerned by the size of the library and requiring users of my scenery mods to download it, but like I said, it all looks very good!
Any chance you could add some desert models, bushes in particular and maybe cacti. A lot of great pictures here: https://wrangle.org/ecotype/north-american-desert-shrubland
12 months ago
MojaveHigh