After update sim 5 - everything is working fine accept the Grass is back on the grass runway and grass aprons.
Way to high of-course.... grrrr... I will fix it as soon as Scenery editor form MSFS in DevMode is functional again. At this moment it is very lacking and freeze the functionality, which makes it not useable for me. I hope MSFS will fix this as well.
Hilversum Airfield
With this enhancement package my goal is to make the Dutch Airfields more identical to the real thing.
To make this all possible I use existing objects, addons created for Xplane 11.
By using Import converting tool for objects in Blender in combination with an overlay map from google, it is possible to place each object one by one on the right place with the right scale.
After that exported as MSFS 2020 package to the sim and build the package including extra detailed objects, such as lighting, fences, etc.
A massive THANK YOU is going out to Nils, better known as LPNils in the Xplane.org envrionment, by giving me permission to let me use his objects from Xplane scenery, which I used for convert and blender into MSFS 2020 objects.
Nils is working at a Flight instruction school and is also big fan of the Flightsimulators. Have a look at Xplane.org and search for LPNils.
Thank you Nils.
Install:
Just drop the package in the Community folder.
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File credits:
Do not use these objects without permission from LPNils.
It is not allowed to use it as payware or other commercial projects. (Ask for permission LPNils)
Looks so amazing, but when i download it it's a music file so i don't know what to do with it because i can't open it!
10 months ago
goldencobra69
This is verry nice enjoy your scenery everyday. But the only thing is that it look likes there are some mesh doubles sometimes buildings mesh are flikkering van you fix it?
11 months ago
helifors
amazing scenery. except after SU10 the cones stopped showng up...... Could you try fix this?
1 years ago
chaoshamster
Never thought I'd see a scenery pack for my hometown!
2 years ago
kickr1
Appears to work in SU6. Great stuff, although the grass airstrip beacons are not 1:1 correct. In real life the "dihedral beacon" type are being used at EHHV. Also since this november 2021, a new windsock is installed midfield, on the spot where the water reel (haspel) would be (visible on the EHHV-webcam). Perhaps interesting to implement in a future update?
2 years ago
ScubyFlying
Nice scenery but I see double gliders on the same location on the ground!?
3 years ago
FlySaab340B
Works with SU5. There is high grass on the runways and also the marker cones do not show.
3 years ago
Tom1957
Looks good, thanks!
3 years ago
Coen70
Thanks for the update, btw its also with your other scenery. If you could update them all then that will solve many CTD's for people that dont know about the issues.
3 years ago
Thx.
As we speak I was still busy with editing airport EHBD. ;-)
That one is now also ready, including with a couple of new changes. It looks now even more realistic. with textures almost like the real thing. (see update change list)
Gerald
3 years ago
Geraldar98
Fungaming44
Causes CTD because of the modellib.bgl , please update and rename the file to something unique this has been a known issue amongst scenery makers. This goes for all your scenery that uses that name, it causes conflicts and causes CTD's
3 years ago
Thank you for the tip.
I will update it, if that is the case.
However, are you sure that this is the cause of the CTD, because I don't have CTDs related to (this) scenery and any other?
Also i checked a couple payware sceneries and they a lot of them have the filename modellib.bgl in the path ..\Scenery\Global\scenery\modellib.bgl..
Anyway I will change this and upload it as a new version.
Kind regards,
Gerald
3 years ago
Geraldar98
Fungaming44
Thanks for this great Airport update. I live in Hilversum so it it really fun to fly from this airport, top. Just one question, can you please explane how to use the Common Airports Objects? Do we need to place that
3 years ago
just download and drop it in community folder.
3 years ago
Geraldar98
Harald777
EHHV is getting better and better. Please advice on what library pack to use to get the signal square.
3 years ago
I just included it, the missing object file.
Note: I will create a new update version today (version 4.1), it will include some fixes related to the windsock.
3 years ago
Geraldar98
hansb57
Thanks, nice airfield! Beautiful.
The windsock points the opposite direction, can you check here to solve the windsock issue:
https://www.fsdeveloper.com/forum/threads/fix-for-windsock-blowing-the-wrong-way.448756/
Thanks.
3 years ago
Jeremy
Gerald, what am I doing wrong. I see only cones that are close to me ( https://flightsim.to/file/854/common-airport-objects ). Less than 30-40 meters. No problems with the other textures.
3 years ago
I know, I'm sorry I got the same issue.
That's why I used in the older version bigger cones.
The bigger the object the longer (and further away) it will be visual.
That is how MSFS SDK is working and displaying the objects for better performance.
Check this video, this guy explains how this is happening: https://www.youtube.com/watch?v=Ub3NBsESkgA
In Xplane 11 via WED software you have the option to give it simply the parameter that it will be always visual, of-course in a particular range from airplane. I believe the so called LOD.
Maybe this option is also available in MSFS2020, via parameter in the code (xml file) or something like that? So if someone knows this and read this as well, please let me know.
Kind regards,
Gerald
3 years ago
Geraldar98
Flyingdutchie
Thanks a lot Geraldar, I like it very much!
3 years ago
Thank you and you're welcome.
If yopu miss the people, it's because this licray wasn't in my list shown:
https://flightsim.to/file/5452/dave-s-3d-people-library
3 years ago
Geraldar98
Flyingdutchie